Project
World of Mechs Thunder
• Studio 369 Founder
• Art Direction
• Mech Artist
• Weapon Artist
Fire up your boosters and dive into supersized online multiplayer mayhem in VR! World of Mechs ain’t about pressing buttons or flipping switches - it’s all about high-speed, curb-stomping, jump-in / jump-out action. Flex your supremacy in online modes like Team Deathmatch and Domination, or take down bosses in the single-player campaign to become a mech pilot legend. The ultimate VR mech battle awaits!
Meta approached us for the project very early on their VR tech. The project was small but it was a great learning experience for how to approach creating mechs. We soon did Metalcore afterward.
Studio
Studio 369
Released
2022
Timeframe
1.5 Years
Project Type
Steam
Meta VR
Technology
Unreal Engine


Creating the cockpit was almost as much fun as the mech themselves.
It forces you to put in perspective the size of the mech.




The final UI was not this. VR comes with its own standards. Still, in future versions it may have been possible.

Screenshots of our desert level, it was wide and open with a ruined city in the middle.
This was a fun little game and fun to work on.


















