Project

Outpost Zero

Symmetric Founder
Art Direction
Character Artist
Weapon Artist
Creature Artist
Cinematics Director
Marketing

Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. On a lawless alien world, robotic scouts are tasked with building an Outpost for human colonists. Command AI minions, colonize the planet, and survive the perils of Gaiya.

The visual identity of Outpost Zero is a reflection between the alien landscape and the humanoid tech. The stronger the color the more dangerous and lethal something is for both sides. Inspiration from the insect world is prominent. Tech vs the natural world is always a fun place to play and explore.

Artist Credits: William Kowach, Scott Lopez, Vivian Uhlir

Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. On a lawless alien world, robotic scouts are tasked with building an Outpost for human colonists. Command AI minions, colonize the planet, and survive the perils of Gaiya.

The visual identity of Outpost Zero is a reflection between the alien landscape and the humanoid tech. The stronger the color the more dangerous and lethal something is for both sides. Inspiration from the insect world is prominent. Tech vs the natural world is always a fun place to play and explore.

Artist Credits: William Kowach, Scott Lopez, Vivian Uhlir

Studio

Symmetric

Released

2020

Timeframe

3.5 Years

Project Type

Steam

Technology

Unreal Engine

Studios

The world has a beautiful atmosphere but it's dangerous and we give the player enough time to prepare and gear up.

The world has a beautiful atmosphere but it's dangerous and we give the player enough time to prepare and gear up.

Studios

The environment needs to be alien but familiar enough that it feels believable for life to exist.

The environment needs to be alien but familiar enough that it feels believable for life to exist.

Screenshots show the vastness of the alien landscape

Screenshots show the vastness of the alien landscape

These creatures present as dangerous. Everything from the silhouette to the color pattern on their skin.

These creatures present as dangerous. Everything from the silhouette to the color pattern on their skin.

The wildlife is based on Earth creatures that exist. All of which make you pause before approaching.

The wildlife is based on Earth creatures that exist. All of which make you pause before approaching.

The wildlife is based on Earth creatures that exist. All of which make you pause before approaching.

This was my favorite gear. You could only fly for short distances but it was so much fun not to mention it made you look super cool.
Sadly it had to be cut for performance reasons.

This was my favorite gear. You could only fly for short distances but it was so much fun not to mention it made you look super cool.
Sadly it had to be cut for performance reasons.

The Jetbike was your main mode of fast transportation. I loved it so much it made it into later projects.

The Jetbike was your main mode of fast transportation. I loved it so much it made it into later projects.

The Drone was your main companion and workhorse. He needed to hover to make it easier to traverse the landscape and enter your base.
The design echoes shapes from the Jetbike and other heavier gear, like the fins and streamlined engine.

The Drone was your main companion and workhorse. He needed to hover to make it easier to traverse the landscape and enter your base.
The design echoes shapes from the Jetbike and other heavier gear, like the fins and streamlined engine.

Depending on the gear your Bots feel different. Yes, everything is about survival and the weight of the object needs to be felt.
The design also needs to read from a distance. If an unknown player is approaching you need to see what gear they have.

Depending on the gear your Bots feel different. Yes, everything is about survival and the weight of the object needs to be felt.
The design also needs to read from a distance. If an unknown player is approaching you need to see what gear they have.

Your gear wasn't just guns. There were tools for harvesting resources and building your base.
The design cohesion between the gear was important so a lot of elements were shared.

Your gear wasn't just guns. There were tools for harvesting resources and building your base.
The design cohesion between the gear was important so a lot of elements were shared.

"if you're going to build a time machine into a car why not do it with some style?"-Doc
That's a quote from Back to the Future that is important because it encourages you

to break the rules when designing functioning equipment.

"if you're going to build a time machine into a car why not do it with some style?"-Doc
That's a quote from Back to the Future that is important because it encourages you

to break the rules when designing functioning equipment.

These are the sculpts I did for the body frame and the hands, which of note have the most important tool.
It's affectionately called "handy" because even if you lost everything, this can still do it all, all be it poorly.

These are the sculpts I did for the body frame and the hands, which of note have the most important tool.
It's affectionately called "handy" because even if you lost everything, this can still do it all, all be it poorly.

This is the level of detail every piece of tech had. I see the sculpts like black and white photography

or even a sketch. They have their own energy and beauty.

This is the level of detail every piece of tech had. I see the sculpts like black and white photography

or even a sketch. They have their own energy and beauty.

This is what a full armor set is like. You are exponentially better at everything with it. The color contrast is intentional between the body and armor.
You could customize colors and upload your own logos to represent your personal clan.

This is what a full armor set is like. You are exponentially better at everything with it. The color contrast is intentional between the body and armor.
You could customize colors and upload your own logos to represent your personal clan.

Creating memes and social posts were so much fun for Outpost Zero. It's one of the few projects
I got to design and build every single character, every single creature and every single vehicle.

Creating memes and social posts were so much fun for Outpost Zero. It's one of the few projects
I got to design and build every single character, every single creature and every single vehicle.

Creating memes and social posts were so much fun for Outpost Zero. It's one of the few projects
I got to design and build every single character, every single creature and every single vehicle.

Circle icon
Great work starts with listening, runs on creativity, and has an uncompromising attention to detail.
Circle icon
Great work starts with listening, runs on creativity, and has an uncompromising attention to detail.

Let's start working together by booking a one on one consultation with me.

Let's start working together by booking a one on one consultation with me.

Team working in an office watching at a presentation
Team working in an office watching at a presentation